I decided to revisit ChoroQ to compare how much I have improved, and I really am happy with the results. I started out just scribbling and messing around in Paint Dot Net, a free image manipulation program that allows for basic image editing and drawing. And now, today, I'm drawing these artworks in Photoshop CC 2019, now that I can afford it. I'm so happy with how far I've come, and I've even prepared a really good comparison image:
I've incorporated new shading and lighting techniques over time, and my favourite has to be just selecting a round area and using a soft, white brush (see bonnet of latest drawing). I've spent my free time lately trying to do more, and decided to do two more vehicles to go with this van.
I still love drawing ChoroQ's and I've already gotten questions as to if commission these, or draw these for money. Summer job, maybe? Unrelated to this project itself but related to my improvement, I spent the later weekend drawing my Hot Wheels Chevy Lumina APV, with my character inside. I decided to try a simple background for it using reference pictures of an Arizona interstate, and I love how it came out.
This year I wanted to improve on two things I wished I could draw better, cars and my character. I explored all sorts of mediums to put this in effect and I feel like I truly have improved, digitally at least. I have a passion for digital artwork and it's my dream to try and make money doing this some day. During this time in art class, I've also gotten back into ChoroQ, a line of Japanese toy cars that are shrunk to fit a frame. I really love these toys, and it is demonstrated by the pile of pictures I created this year featuring them. I made most of my art this year digitally, but I also used clay, and I block printed some stuff. I still prefer digital artwork, though.
What is a media that you enjoyed working with this semester? Write about what the media was, explain why you liked it and give examples of work you created with it. (include snapshot)
I really enjoyed working digitally, because of how well I know it. I know my way around photoshop and I find it very convenient that all of the tools I need are simulated right there, and I don't have to worry about losing anything.
What was your most successful project this semester? Describe the project and your work, then explain why this particular project was successful for you. (include snapshot)
I think the ChoroQ Car Collection really helped me improve on my digital art, as I did several drawings to make a complete piece, which allowed me to immerse myself more in photoshop. After that project, I think I drastically improved and I can now problem-solve much easier to solve how I want to exactly execute something.
In some of the projects you worked on this year you had a lot of choice about what direction to take and what materials to use. Explain your thoughts on how effective this was (or if it was not) for you. (Provide details and snapshots)
I think freedom of choice really allows an artist to explore their choices, even if they decide to stick to the same stuff most of the time. Locking an artist to do one thing that they don't want to do can limit their creativity, and even create a distaste for art. With the ability to pick your own medium each time, art can be enjoyable for anyone.
For this project, I decided to draw some of my favourite toy cars as full size cars, in an action shot, hotwheels style. The vehicles included are a Chevrolet Stepvan, a Chevrolet Tahoe, a Dodge Caravan, and a Toyota Crown. Why did I choose these vehicles? The Chevy Stepvan in my opinion is a staple of car culture due to being the retro delivery truck. With several hot rod and restomod builds of the Chevy Stepvan, but no mainstream appreciation, I thought it deserved a spot. I chose the Chevrolet Tahoe because the hotwheels Chevy Tahoe looks really cool to me, I always loved the contrast of them. Next, I chose a Toyota Crown, which is actually based on a Choro-Q car. I thought it would be funny to turn a cute little car into a full size ordinary car. Lastly, the Dodge Caravan. I think the Dodge Caravan looks very muscle-y, for being a minivan. To my luck, hotwheels had actually done a Caravan, this is made to resemble that caravan. I also decided to make a concept SRT front bumper for it.
The way I did this was by using coloured pencil and a blender to blend the colour together more smoothly than it otherwise would have been with coloured pencil. It came out just looking like it was drawn with crayon, though. I was heavily inspired by the shots used as promotion for Forza Horizon 3 - Hot Wheels, and attempted to copy that sort of style for this.
Choro-Q is an old Japanese role-playing adventure game revolving around Takara's miniature toys. The toys are mostly brand name vehicles of all kinds, but a few are missing. What I decided to do was fill in those missing spots with some drawings.
I based them all on real vehicles, and I have a reason for each of them:
Chevrolet Venture - One of my friends likes these, and I decided I would do it as a gift.
Honda Odyssey - This is the Bisimoto Honda Odyssey, the current record holder for the most powerful minivan at 1029 hp.
Honda Civic - This is based on a friend's car, I wanted to do a sedan.
Jeep Liberty - This is also based on a friend's car, and I wanted to do a van.
Cadillac CTS V-Sport - This is the type of car we just purchased.
Austin Mini - This is upfitted like the Mr. Bean Mini.
Chevrolet Camaro - One of my friends likes these.
Dodge D200 - I wanted to do a tow truck and I love old Dodge trucks.
CMA CGM Con Marco Polo - Done for irony because this art style makes it look small, it's actually the world's largest commercially used container ship.
Nissan Sentra - My sister owns one of these.
Volkswagen Jetta - My nickname is Jetta, which is "Jet Stream" in German. Turns out a Jetta is a type of car. My friends point this out as a joke a lot, decided I'd cater to the joke.
I did the final piece by cutting out printouts of all of them and taping them to cardstock. I like how it came out.
For my fourth project, I decided to parody the art used in the old Playstation game series, Choro-Q. Called Penny Racers, Road Trip Adventure, and just Choro-Q in the American releases, this game was called Choro-Q HG, Choro-Q HG 2, and Choro-Q HG 3 in the original releases. The premise of the game was to be a standard RPG, with the characters all being cute little cars. You could become any of the cars in the game, but the game has been since discontinued. This is why I decided to make some parody art based on the game's art, but to create new characters out of cars that were never used in the game. So far I have decided on a 2001 Chevrolet Venture and a 2019 Nissan Sentra Nismo. I picked these cars specifically because, in my opinion, the cutest of the Choro-Q cars were the vans and minivans, so I made a Chevy Venture for the first one. I chose the Nismo Sentra because it's now one of my favourite oddball sports cars, as it's a sports car built off of an economy sedan, making it look overall really adorable as it is. I made these digitally and plan to reuse them in a future collage, due to how well these came out.
For my second project, I wanted to make a song. I've always liked the idea of making a song, but never had the drive to actually go ahead and make a song. So I spent the past week or so drawing an album cover and producing a song, and I'll have to say, I'm pretty satisfied.
I was inspired by music made by small artist "HNKT", specifically his songs Real $pill and Pimp w/ Evil Okai. His music really inspired me to make a song due to how simplistic and yet amazing his music sounds.
I went ahead and started on a song I could call my own, using Tracktion 7 and samples recorded from wind chimes, a Honda Odyssey, and a Roland TR-808.
With these three things, I was able to make a simple beat mixing the door chime from the Odyssey, the startup noise from the Odyssey, the wind chimes, and add in kicks/bass. I'm very happy with the result, and I will link it below:
Odyssey - Jettacar
For my second project, I wanted to do something I hadn't done before, and decided to look up block printing. I was still stuck on what to draw, and remembered the little character I made for future use in SGD. First I sketched it out on printer paper and practiced posing before coming to the conclusion that I like the sort-of 'floating' pose.
Afterwards, due to my proficiency in Photoshop CC 2018, I decided to redo it, much cleaner, and digitally. I used the pen tool along with the brush tool with smoothing cranked all the way up. Since I was drawing with a mouse, it was a bit harder than normal, but I believe it came out very well. I'm happy with the result.
Now that I have my digital redux of it, it's time to print it out in black and white and transfer it onto my block. I did this by going over anything black with graphite, then flipping the sheet onto my block and shading all across the back of the sheet. The lines were transferred nicely and the printer ink was able to transfer the gradients. Once that was done, I just went over all of the graphite bits with permanent marker. The block ends up being mirrored to what the final product would ideally look like.
Now it was time to start carving out the block. For my first layer, I had to carve out anything I wanted to stay white, and paint it silver for the eyes. I decided on making four prints of it.
Once that was done, I started carving out to do the pink layer for the mouth. It didn't take long, I just had to carve out the eyes as I want them to stay silver.
It looks spotty, but the only part I really need to stay pink is the mouth. The rest will be done over in a layer of grey for the shirt, blue for the fur, and then black for the lines. Anyways, next is to carve out the mouth so I can create my grey layer.
Today in nearly every beach tourist shop, there's one thing in common. There's always some kind of ceramic Volkswagen Bus with the name of the place you're in on it. I don't know why specifically, but I'm not complaining. What I decided to do, is look into the future, about 50 years or so. By then, the Volkswagen Bus may have lost it's reputation as the beach vehicle icon it is today. My idea was to think about what the beach icon would be in, say, 2068.
I ended up choosing the 2018 Honda Odyssey Elite as my focus vehicle. The Honda Odyssey has always been an iconic USDM minivan, and I don't see that changing any time soon (except for when the second gen automatic transmission ate itself). Anyways, the new Odyssey Elite is one of the nicest vans you can buy today, up with the likes of the Chrysler Pacifica and the Toyota Sienna. I started by drawing an outline of the Odyssey, with some guiding lines to help me decipher where the curves and angles of this van are. Next, I proceeded to trace it over on a clay tablet with the help of this video.
After tracing over the drawing on clay, I began to start carving out the shape of the van. I decided the door handles, wing mirror, and wheels would be added on later to make it pop out more. I also used tools to make the body lines on the van, as you can see with the light suggestion lines. After carving out the van, I made the handles, mirror, and wheels and attached them to the van. I also decided to cut off the tail light and re-add it to make it pop more, as it does on the actual van. I also planned to add in the three main characters of Mame Mame Rock, as seen in a lot of Ozizo's works.
Finally, I painted and added detail to the fired sculpture, finalising it so that it could be hung on a wall.